I am Haili Wu,
A UX/Product Designer

I see myself as a bridge between the industry, society and users. I am motivated by future design thinking, the transdisciplinary approach, the story, the user behaviours, the social and technical aspects of design.
I aim to produce ideas that enhance the relationship between people, technology, industry and nature.

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Animacy Interaction & Psychological Attachment: Deep Breath

The project explores possibilities to increasing psychological attachment to space and object through the perspective of animacy human-robot interaction


An Exploration Of Privacy Awareness: X-CEPT ALL 

The project is an interactive installation that offers an opportunity for its user to reflect on their online behaviour. 

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A way to reduce plastic consumption: EasyGreen

The project is an exploration of how to support students from the University of Edinburgh to reduce plastic consumption in their everyday life. The design team try to respond to the challenge by combining the power of big data, blockchain technology, and human factors design, producing an APP plus service that can encourage students to be more sustainable.

Data Visualisation:
The Crowded Orbit

I worked interdisciplinary with other designers, computer scientists and space researchers. We aim to use an interactive website to raise the awareness of the public of the crowed orbits

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Alternative Social Experience: The Playground

The speculative design theory inspired the project. By setting the project into a probable future, we establish a space to reflect our everyday living experience. 

The time is based on five years from the present when social media addiction becomes a critical problem. I slowly uncover the human factory behind the phenomenal and use design to help social media addicts to establish a positive connection with others. 

Future Remote care: Kiki

This project explores the concept of collective intelligence within the healthcare sector. Working closely with medical experts, we set the timeline to 2030 when remoted healthcare supported by collective intelligence will be more mainstream. From a user experience perspective, we intend to draw the blueprint of how 'collective intelligence' and 'remote healthcare' should approach people who have difficulty using technologies.

The projects representing the Glasgow School of Art Innovation School participated in the Tsinghua University art and design education exhibition. 

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Soil For Plants:

The project is one of the winners of the IF design competition 2020. In this project, my partner and I focus on exploring an innovative solution to reduce the environmental impact of single-use coffee cups.

The Mission of UX Design:
NHS Project

In this project, The team and I collaborate with the NHS gynaecology department in the Crosshouse hospital. Trying to improve the user experience within the patient journey. We believe UX design should be small and empathetic, warm and thoughtful.


A Brand has Born:
Brand X Project

In this project, the team aim to design a new brand and product for a future home 'Expo exhibition'. Based on speculation about future lifestyle

The outcome of this project was exhibited at the Lighthouse Gallery, Glasgow.

New Possibility of An Item:

In this project, I reconsider the features of the camera. What is a camera? What is a playful camera? What would it look like? Whom would it for? How can the camera express its personality and generate a unique attachment with its users?

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Design that responds:
The Spark Umbrella

In this project, my teammate and I explored how to add value to a mundane by using the concept of 'Responding Design'

An Invisible Guide:
Guider APP

This is a short two weeks collaboration project during the lockdown in the UK. Designer Ruka Kameda and I wondered what positive things we could produce in the pandemic as a designer. We designed a system and service that can manage people in public spaces. This system could be deployed in shopping centres, hospitals, airports/railways/buses/shipping, and banks. This system should work effectively even after the epidemic, and the system should make use of interactive technologies.  Delightedly, this work has been selected as the interaction winner at the D’source Corona Design Challenge.

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